
Our art teams at Sparx* contributed to creating the environment assets, including characters & vehicles, for this Emmy-winning series.
News about projects contributed by Sparx*
Our art teams at Sparx* contributed to creating the environment assets, including characters & vehicles, for this Emmy-winning series.
Sparx* – a Virtuos Studio and Virtuos Chengdu provided end-to-end environment art, from concept creation to rigging and animation, for this AAA horror title.
Virtuos contributed to the development of Dying Light: Platinum Edition for the Switch, with various exclusive features including motion control and local co-op capabilities.
Our teams supported Guerrilla Games to develop key mechanical creatures, weapons, and environment art for the second installment of the Horizon series.
Our environment and concept artists rose to the challenge to help create Caldera, a new battle royale map in the iconic Call of Duty franchise, based on a tropical island.
Our teams at Sparx* partnered Deep Silver Fishlabs to create a universe that delivers an immersive outer-world experience to players.
CounterPunch – A Virtuos Studio supported Microsoft with the creation of both campaign and multiplayer modes in Halo Infinite, the latest addition to the Halo franchise.
Virtuos worked with Magnopus to develop environment and character assets for the digital experience, aligning AR with real-world locations.
The Virtuos Chengdu team partnered Eidos-Montréal and Square Enix to create top-quality art assets for the creatures and characters in the AAA title.
Our game design integrators at Sparx* contributed to this interactive branching horror video game, working on various aspects of the game design for Supermassive Games.