OUR STORY

Sparx* is Vietnam’s premier production studio. Based in Ho Chi Minh City, the studio is home to over 500 professionals who have contributed to some of the biggest Feature Films, TV Shows, Video Games and Cinematics to date.

Established in 1995, Sparx* first made its mark co-producing numerous successful TV series that were aired in multiple countries across five continents. In 1999, the animated TV series ‘Rolio Olie Polie’ produced by Sparx* received a Daytime EMMY® Award and another Gemini Award for ‘Outstanding Special Class Animated Program’.

In 2008, Sparx* also became the first studio in Vietnam to have fully animated a Hollywood feature movie (Igor, 2008). Those were the solid foundations for our Animation Department to reach new milestones years later by taking part in the full-episode production for the last 3 seasons of Star Wars Rebels – the award-winning TV series from Lucasfilm.

In 2011, the assets and core team of Sparx* were acquired by Virtuos Holdings Pte. Ltd. Since then, Sparx* has expanded by opening its Game and Film departments, which produce content for AAA video games as well as for Hollywood blockbusters. The studio has been engaged in providing services across the full pipeline for the biggest video game companies globally, earning credits on legendary titles such as Call of Duty, Fallout, Medal of Honor or Battlefront, to name a few. The studio has also contributed to some of Hollywood’s biggest cinematic franchises including the Marvel Cinematic Universe, Star Wars, and Transformers.

Today, Sparx* continues to offer a superb range of end-to-end solutions for the highest-quality Animation, Cinematics, and Game Development and remains the top workplace in Vietnam’s digital entertainment production sector.

EXCELLENCE

A Daytime EMMY® Award-winning studio, Sparx* continues to work on projects that garner high ratings and review scores.

SCALE

With more than 350 full-time team members, Sparx* is capable of tackling the scope of any assignment, from a TV series to a full-blown AAA video games.

TECHNOLOGY

Sparx* is at the forefront of new platforms and technologies thanks to the resources readily available from a new and dedicated R&D facility owned by Virtuos Group in Singapore.

HISTORY

After two and a half decades, we have earned our reputation as an outstanding hub of digital entertainment production in all of Vietnam.

MANAGEMENT TEAM

Sparx* is managed by a multicultural team of veterans from the animation and video games industries. Proven with an impressive and diverse portfolio of work, the creative minds at Sparx* speak the same language as their clients. Our expertise and dedication allow us to deliver stunning visuals and execute any vision at the highest industry standards.

Senior Animation Director

Patrice Compagnon

Patrice’s story is that of a typical 'Sparxer' (an affectionate term for a member of Sparx*). In the course of nearly 2 decades working at Sparx*, Patrice has led his Animation Department on remarkable projects including many animated feature films, TV series, cinematics, and video games. You can find his influence in almost every animation project at Sparx* since 2000, from the feature film “Igor”, the “Disney Infinity” game series to the two award-winning seasons of “Star Wars Rebels” series, Lego Star Wars animated series, Puppy Dog Pals. You name it.

Patrice’s story is that of a typical 'Sparxer' (an affectionate term for a member of Sparx*). In the course of nearly 2 decades working at Sparx*, Patrice has led his Animation Department on remarkable projects including many animated feature films, TV series, cinematics, and video games. You can find his influence in almost every animation project at Sparx* since 2000, from the feature film “Igor”, the “Disney Infinity” game series to the two award-winning seasons of “Star Wars Rebels” series, Lego Star Wars animated series, Puppy Dog Pals. You name it.
Senior Art Director

Ron Mayland

Ron refers to himself as a Senior Art Director - he is all about world-building. Although he specializes in anything hard-surface, he also has a strong flair for games and more than a decade of experience in a wide range of areas, styles, and technical constraints. Over the past 5 years at Sparx*, Ron has been leading different environment teams that earned their credits in multiple AAA projects through different disciplines: from vehicles and weapons to full-level development.

Ron refers to himself as a Senior Art Director - he is all about world-building. Although he specializes in anything hard-surface, he also has a strong flair for games and more than a decade of experience in a wide range of areas, styles, and technical constraints. Over the past 5 years at Sparx*, Ron has been leading different environment teams that earned their credits in multiple AAA projects through different disciplines: from vehicles and weapons to full-level development.
Senior Art Director

Kristian Pedlow

With previous experience working in Sydney and Shanghai, Kris was one of the first members of Virtuos to move to Vietnam in 2013. Since then, he has been training and managing hundreds of artists to produce thousands of assets for some of the biggest blockbuster films of all time such as the modern Star Wars trilogy, Star Wars Rebels, Star Wars: The Clone Wars, and multiple MCU movies, as well as digital sets for recent productions like Vader Immortal: A Star Wars VR Series and “The Mandalorian” series on Disney+.

With previous experience working in Sydney and Shanghai, Kris was one of the first members of Virtuos to move to Vietnam in 2013. Since then, he has been training and managing hundreds of artists to produce thousands of assets for some of the biggest blockbuster films of all time such as the modern Star Wars trilogy, Star Wars Rebels, Star Wars: The Clone Wars, and multiple MCU movies, as well as digital sets for recent productions like Vader Immortal: A Star Wars VR Series and “The Mandalorian” series on Disney+.
Senior Art Director

Jerome Hereng

Before joining Sparx*, Jerome had over 15 years of prior experience working in renowned studios like Illumination Mac Guff, handling a large range of superb tools and software for special effects. Since 2016, he has branched out his area of expertise into game engines and procedural tools in Houdini, brought huge successes to the Lighting and Effects teams at Sparx*, while adding major titles like "Medal of Honor: Above and Beyond", Star Wars Rebels and “Demon’s Souls Remake” to his proud portfolio.

Before joining Sparx*, Jerome had over 15 years of prior experience working in renowned studios like Illumination Mac Guff, handling a large range of superb tools and software for special effects. Since 2016, he has branched out his area of expertise into game engines and procedural tools in Houdini, brought huge successes to the Lighting and Effects teams at Sparx*, while adding major titles like "Medal of Honor: Above and Beyond", Star Wars Rebels and “Demon’s Souls Remake” to his proud portfolio.
Studio Technical Director

Fernando Castillo

Fernando had spent 15 years in EA Games where he worked as CG Supervisor and Development Director before joining Sparx* in 2018. He is currently leading a team of technical artists to set up technology deployment, workflows, and pipelines to help Sparx* integrate seamlessly into various pipelines, either commercial or exclusive, of world-class clients like Riot Games, Obsidian Entertainment, or Supermassive Games.

Fernando had spent 15 years in EA Games where he worked as CG Supervisor and Development Director before joining Sparx* in 2018. He is currently leading a team of technical artists to set up technology deployment, workflows, and pipelines to help Sparx* integrate seamlessly into various pipelines, either commercial or exclusive, of world-class clients like Riot Games, Obsidian Entertainment, or Supermassive Games.
Art Director

Olivier Berry

Olivier came to Sparx* in 2015 with a decade-long experience in the industry and has been supervising our Pre-viz/Layout sub-division since then. The team has been credited so numerous acclaimed TV series, animated feature films & game cinematics such as Star Wars Rebel, but if you ask which one is his favorite, the answer would be the top-notch cinematic of "Demon's Souls Remake" in 2020.

Olivier came to Sparx* in 2015 with a decade-long experience in the industry and has been supervising our Pre-viz/Layout sub-division since then. The team has been credited so numerous acclaimed TV series, animated feature films & game cinematics such as Star Wars Rebel, but if you ask which one is his favorite, the answer would be the top-notch cinematic of "Demon's Souls Remake" in 2020.
Senior Art Director

Yann Doray

With over 2 decades in the business, Yann has worked for some of the biggest names like ILM, Sony Pictures Imageworks, and Weta on the biggest franchises we can name, from "Harry Potter" to "Pirates of the Caribbean". An expert in world-building, he is currently leading our environment teams to give a cinematographic touch to every stage of game and film production - from initial concepts to final polished levels or scenes.

With over 2 decades in the business, Yann has worked for some of the biggest names like ILM, Sony Pictures Imageworks, and Weta on the biggest franchises we can name, from "Harry Potter" to "Pirates of the Caribbean". An expert in world-building, he is currently leading our environment teams to give a cinematographic touch to every stage of game and film production - from initial concepts to final polished levels or scenes.
Animation Director

Tran Le Vinh

Started his career in Animation at Sparx* back in 2005, Le Vinh has been one of the most successful in-house trained animators at the studio and a KOL in the local animation community. Having overseen different teams to deliver delicate animation works for major productions like the feature film “Igor”, and acclaimed TV series distributed by Disney like “Star Wars Rebels” and “Puppy Dog Pals”.

Started his career in Animation at Sparx* back in 2005, Le Vinh has been one of the most successful in-house trained animators at the studio and a KOL in the local animation community. Having overseen different teams to deliver delicate animation works for major productions like the feature film “Igor”, and acclaimed TV series distributed by Disney like “Star Wars Rebels” and “Puppy Dog Pals”.
Associate Art Director

Nguyen Xuan Vinh

Xuan Vinh came to Sparx* by coincidence in 2005 and has stayed ever since, getting credited for supervising the team behind beloved animation titles like Star Wars Rebels and Vic the Viking, as well as the major MOBA game League of Legends. Today, Vinh always reminds his junior animators about the importance of being humble and learning in the world of Animation.

Xuan Vinh came to Sparx* by coincidence in 2005 and has stayed ever since, getting credited for supervising the team behind beloved animation titles like Star Wars Rebels and Vic the Viking, as well as the major MOBA game League of Legends. Today, Vinh always reminds his junior animators about the importance of being humble and learning in the world of Animation.
FX Art Director

Nguyen Minh Nhat

Started 10 years ago as a CG artist, Nhat soon found his true passion for life in Lighting/Effects at Sparx*. Besides managing a team of VFX artists to work on desirable projects such as "Medal of Honor: Above and Beyond" and "League of Legends", Nhat is also in charge of equipping juniors with essential skill packs before entering the world of game level and cinematic production.

Started 10 years ago as a CG artist, Nhat soon found his true passion for life in Lighting/Effects at Sparx*. Besides managing a team of VFX artists to work on desirable projects such as "Medal of Honor: Above and Beyond" and "League of Legends", Nhat is also in charge of equipping juniors with essential skill packs before entering the world of game level and cinematic production.
Associate Art Director

Ha Dao Nhat Giang

Giang's career in Animation has always been on the Sparx* side. In short, he spent 1 year in training, 6 years as an animator, and 8 years as a Team Lead before taking his new role as Assistant Art Director in Animation Department in 2020. Some of his most recent projects along this resilient journey include Disney Junior's series "Puppy Dog Pals" and the feature film "Vic The Viking: The Magic Sword".

Giang's career in Animation has always been on the Sparx* side. In short, he spent 1 year in training, 6 years as an animator, and 8 years as a Team Lead before taking his new role as Assistant Art Director in Animation Department in 2020. Some of his most recent projects along this resilient journey include Disney Junior's series "Puppy Dog Pals" and the feature film "Vic The Viking: The Magic Sword".
Studio Operations Director

Eric Pepin

Eric has a combined 2 decades of experience in Ubisoft studios in Montreal and Shanghai, where he played many important roles that oversee Project Management, Human Resources, and Communications. His commitment to excellence and expertise in management skills have been helping to bring structure and guidance to the operations teams at Sparx*.

Eric has a combined 2 decades of experience in Ubisoft studios in Montreal and Shanghai, where he played many important roles that oversee Project Management, Human Resources, and Communications. His commitment to excellence and expertise in management skills have been helping to bring structure and guidance to the operations teams at Sparx*.
Senior Line Producer

Le Thi Thuy Tien

Beginning her career in digital production at Sparx* in 2012, Tien has deep expertise in animation production, playing the key role to coordinate all departments in major projects of different styles and genres within the realms of game cinematics, TV series, and feature animated films. Tien has made her mark upon the success of titles like "NBA 2K21", "Star Wars Rebels", or "Vic The Viking: Magic Sword", just to name a few.

Beginning her career in digital production at Sparx* in 2012, Tien has deep expertise in animation production, playing the key role to coordinate all departments in major projects of different styles and genres within the realms of game cinematics, TV series, and feature animated films. Tien has made her mark upon the success of titles like "NBA 2K21", "Star Wars Rebels", or "Vic The Viking: Magic Sword", just to name a few.
Senior Line Producer

Nguyen Thi Cam Nhung

Nhung started as a producer dedicated to Japanese games at Sparx* for 7 years before being promoted to Line Producer to master the budgets and schedules of full-level and cinematic development projects. Possesses a thorough understanding of production workflow, she keeps close-eyes to every aspect of in-game content production while motivating the team to push their limit to drive projects to success.

Nhung started as a producer dedicated to Japanese games at Sparx* for 7 years before being promoted to Line Producer to master the budgets and schedules of full-level and cinematic development projects. Possesses a thorough understanding of production workflow, she keeps close-eyes to every aspect of in-game content production while motivating the team to push their limit to drive projects to success.
General Manager

Samuel Stevenin

Samuel has spent more than half of his 20 years of video game/movie industry experience at Sparx*, having taken on various roles from assets to lighting supervisor. Samuel possesses a great understanding of the different production pipelines and the technical workflow. As the studio leader, his vision and unique combination of past knowledge have helped Sparx* achieve its goals through the years.

Samuel has spent more than half of his 20 years of video game/movie industry experience at Sparx*, having taken on various roles from assets to lighting supervisor. Samuel possesses a great understanding of the different production pipelines and the technical workflow. As the studio leader, his vision and unique combination of past knowledge have helped Sparx* achieve its goals through the years.

SPARX* HISTORY

The adventure began in 1995… Take a quick look at some of our proudest milestones.

25

Years

70

Animators

200

3D Artists

50

FX Artists

30

Technical Artists

Virtuos Vancouver Office

Vancouver

Set against a backdrop comprising the majestic Coast Mountains, oceanfront views, and lush rainforests, the Virtuos satellite office in Canada serves more than just the Great White North.

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Virtuos San Francisco Office

San Francisco

Located in the San Francisco Bay Area, Virtuos has established this office as the primary point of contact for business development activities in the United States.

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Virtuos Montreal Office

Montreal

As part of Virtuos’ ongoing mission to be closer to their partners across the globe, additional regional offices mean increased support across time zones, reinforcing a core tenet of Virtuos’ philosophy of effective and attentive project management across borders.

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Virtuos Dublin Studio

Dublin

Dublin-based Black Shamrock is a video game development studio focused on “core gamer” strategy and RPG titles for PC and consoles.

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Virtuos Paris Office

Paris

Based in Cergy, the beautiful countryside near the French capital, Virtuos Paris specializes in video game co-development for Microsoft Xbox One, Sony PlayStation, Google Stadia, and PC.

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Virtuos Xi’an Studio

Xi’An

Founded in 2012, Virtuos Xi’an has deep experience in producing various game art styles for all platforms.

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Virtuos Seoul Office

Seoul

South Korea’s gaming industry is one of the largest and most profitable worldwide.

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Virtuos Tokyo Office

Tokyo

Virtuos maintains a presence in Japan, which is considered one of the most developed markets for video games in the world.

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Virtuos Chengdu Studio

Chengdu

Founded in 2008, Virtuos Chengdu specializes in remastering the most recognized and beloved video game franchises of our time.

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Virtuos Shanghai Studio

Shanghai

Shanghai Studio is the first and largest of the Virtuos studios, providing a full range of art and game development services and setting the benchmark for the group in terms of quality and best practices.

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Sparx* – A Virtuos Studio

Ho Chi Minh City

Sparx* is the leading 3D animation and CG art studio in the heart of bustling Vietnam. We provide a wide range of services and the highest quality visual content, for movies, TV series and video games.

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CounterPunch Studio

Los Angeles, US

CounterPunch Studio is an 3D Animation studio in Los Angeles offering a variety of content production services & from facial and body modelling, rigging, look development, to keyframe and motion-capture animation.

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Virtuos Lyon Studio

Lyon, France

Virtuos Lyon specializes in video game engineering services and gameplay co-development for PC and console.

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Virtuos HQ & R&D Center

Singapore

In 2018, Virtuos relocated its headquarters to Singapore. Virtuos is building a new R&D center here to explore the latest rendering and production tools and techniques.

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