CounterPunch – A Virtuos Studio supported Microsoft with the creation of both campaign and multiplayer modes in Halo Infinite, the latest addition to the Halo franchise.
Virtuos worked with Magnopus to develop environment and character assets for the digital experience, aligning AR with real-world locations.
The Virtuos Chengdu team partnered Eidos-Montréal and Square Enix to create top-quality art assets for the creatures and characters in the AAA title.
Our game design integrators at Sparx* contributed to this interactive branching horror video game, working on various aspects of the game design for Supermassive Games.
Virtuos’ contributions to PUBG: NEW STATE includes the creation of art assets for the various environments featured in the map, echoing elements of post-apocalyptic urban areas.
Our teams at Virtuos brought their deep expertise in co-development to the table, delivering the adaptation of the epic PCVR title to Oculus Quest 2.
Our concept and art teams at Virtuos had the pleasure of contributing to the making of New World’s characters, weapons, creatures and environments.
Our art team at Black Shamrock helped create the environmental assets to construct the apocalyptic world of Back 4 Blood.
The Virtuos Chengdu team had the pleasure to be involved in the making of this title, providing art assets used in Humankind’s concept and character art.