Expert Talk 9 - Covid
29 Jun 2020

How Sparx* Successfully Implemented A Crash Course on Remote Working

The ninth in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams: Fernando Castillo and Huy Nguyen talk about how they tackled COVID-19 and remote working.

Building a High Quality Procedural Effects Pipeline
10 Mar 2020

Building a High Quality Procedural Effects Pipeline

As the long-awaited remaster of a true RTS classic, Age of Empires II: Definitive Edition was a project that demanded meticulous care and attention. In this article, we will go through the process of making Houdini procedural tools for destruction effects in this renowned title.

Assassin's Creed: LIberations
12 Feb 2020

Xavier Rozé and Paul Loumouamou on Co-Engineering Assassin's Creed® Liberation Remastered

The seventh in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams: Xavier ROZÉ and Paul Loumouamou talk about their co-engineering project — Assassin's Creed® Liberation Remastered.

18 Jan 2019

Training Is At The Heart Of Every Successful Operation

The sixth in a series of regular articles highlighting learnings and best practices from Virtuos’ global development, Art and VFX teams: Samuel Stevenin talks about why training is crucially important to employees and companies, and how training system of Virtuos was developed.

Expert Talk - Lucas
02 Nov 2018

Making Games Is Fun, but Most Projects Have Their Fair Share of Ups and Downs!

The fifth in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams: Lukas Codr tackles the delicate subject, of how to handle an emergency on a project!

14 Sep 2018

Excelling At 2D And 3D Animation For Games, Tv And Movies Takes Natural Talent, A Myriad Of Skills And Superb Training

The fourth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams: Patrice Compagnon, goes in-depth on how success has come from great learning - planned and un-planned.