Experts from Virtuos, Sparx*, Epic Games, and Skydance New Media shared their experience in applying photogrammetry in their past projects, the do’s and don’ts, and some exciting developments they’re looking forward to in the foreseeable future.
Virtuos has made progress with photogrammetry within its various studios to produce highly detailed environments in various end-to-end game productions.
Technical Director Fernando Castillo and Technical Group Producer Huy Nguyen talk about how they tackled COVID-19 and remote working at Sparx*.
Ever since its humble beginnings, Virtuos has relied on a comprehensive set of tools to provide art, animation and game development services to clients worldwide. Houdini is one such tool that has seen extensive use in the making of both games and film.
Learning and Development Director of Virtuos-Sparx* Studio, Samuel Stevenin talks about why training is crucially important to employees and companies, and how training system of Virtuos was developed.
Head of Animation at Sparx* Studio – Patrice Compagnon, goes in-depth on how success has come from great learning – planned and un-planned.