SPARX* CONTRIBUTES FOR THE FIRST TIME TO THE JURASSIC PARK SERIES: JURASSIC WORLD
Sparx* proudly announces that the team had the opportunity to work on the blockbuster Jurassic World.
SPARX* CONTRIBUTES TO STAR WARS: THE FORCE AWAKENS
In 2014 & 2015, our Sparx studio had the opportunity to work on the highly anticipated blockbuster Star Wars: The Force awakens. The team contributed to the production of 25 Characters including fan favorites C3PO, Han Solo and Rey. They also contributed to 10 Vehicles including Rey’s speeder, along with numerous props featured in key moments throughout the film.
ILMXLAB UNVEILED STAR WARS VR EXPERIENCE WITH PRODUCTION SUPPORT FROM VIRTUOS
Saigon, Vietnam – March 16th 2016 – Sparx* is proud to announce that Trials on Tatooine, one of ILMxLAB‘s virtual reality experiments, has been unveiled at GDC with production support from Virtuos.
STEVE WOZNIAK EXPERIMENTS VR PROJECT ’MARS 2030’ WITH ART FROM SPARX*
Sparx* is thrilled to announce that our team members are featured in the credits of the newest Remedy Entertainment AAA game, Quantum Break.
HEAVY RAIN RELEASES ON PS4 WITH HD UPGRADE BY VIRTUOS
Virtuos is proud to announce our first co-development project of 2016: Quantic Dream's title Heavy Rain HD on PS4.
Virtuos acquires BSP Audio Production Studio
Shanghai, March 18th, 2009. Virtuos, one of the world’s largest video-game production service providers, announced today that it has acquired Besides Sound Production sound studio (BSP). Based in Shanghai, BSP is China’s leading provider of audio production for video games. This deal allows Virtuos to further expand its services offering to game companies.
Take a group of wild animals in the African Savanna, add wacky behaviour, and you’ve got Gazoon - an animated comedy with a tender and surreal touch.
Virtuos reaches 400, major games industry site interviews CEO
gamesindustry.biz published an in-depth interview of Virtuos’ CEO Gilles Langourieux. In the interview titled “A Man of Virtuos“, Gilles Langourieux discloses that Virtuos has now topped the 400 staff mark across its Shanghai and Chengdu development centers. This anchors Virtuos’ position as one of the most established game production services companies in the world.
Outsourcing the number one trend in game development in 2008
Leading game industry website www.gamasutra.com has ranked the continued rise of outsourcing its number one trend in game development in 2008, among a list of “20 trends that have risen to the level that they cannot be ignored“.
Virtuos Christmas line-up
Virtuos is proud to announce its strongest Christmas lineup ever, as it has contributed to several major titles released for the 2008 holiday season.
Crash: Mind Over Mutant on PSP ships worldwide
Today saw the release on PSP of the latest installment in the multi-million selling Crash Bandicoot franchise. Crash: Mind Over Mutant PSP was developed by Virtuos as an adaptation of the Wii version produced by Activison studio Radical.
"Igor illustrates the intriguing internationalization of the animation genre.“ Stephen Farber of the Hollywood Reported. As Exodus Film Groups main production partner. Sparx* brought the complex world of Igor to life.
Speed Racer ranks top 3
One month after launch, Speed Racer has reached the No. 3 rank for driving games on Nintendo DS, achieving an average critics’ score of 76%, according to www.gamerankings.com.
Virtuos Chengdu back to work after earthquake
Virtuos announced today that its Chengdu development center resumed operations yesterday after 2 days of interruptions due to the earthquakes which struck West of China on May 13. While the team is deeply concerned and affected by the tragedy, no member was injured as the catastrophe only created limited damage in Chengdu city.
300 staff reached
Virtuos announced today that its team of game specialists has reached the bar of 300 people in its Shanghai and Chengdu development centers.
China is No. 1 online game market by number of players in 2007
BEIJING – The “Netguide 2008″ survey, begun in January 2007 by the Data Center of the China Internet and Internet Society of China, polled more than 300 websites, 270 enterprises and 50,786 interviewees around the country, reported that in China the online game’s market value in 2007 reached 12.8 billion yuan ($1.7 billion), witnessing a 66.7% increase compared to previous year’s. The number of China’s online gamers is expected to surpass 59 million in 2008, up 20% from last year’s 48 million.