As a General Manager, Samuel is responsible for the day-to-day leadership and general management of the studio. Samuel is the one who ensure Sparx* consistently achieves year-over-year growth by coordinating the effort of all departments toward Sparx* values and objectives.
Samuel has worked in the industry for more than 15 years . Prior to joining Sparx* as Art Director from 2008 to 2016, he held various 3D Artist positions for seven years. He supervised many games and animated movie projects, his last responsibility as an Art Director was to supervise Lighting on Star Wars Rebels show.
Samuel’s responsibilities and influence extended throughout all areas of the organization including strategic planning and execution, corporate management, quality of service, client and network operations.
As a General Manager, Samuel’s mission is to provide Sparx*’s clients with emotion and state of the art digital content and to grow Sparx* team in a creative and fun environment.
Samuel has a Master’s in History of Art from Paris 7 University and studied the Advanced 3D computer Animation and Visual Effects at the C.A.D.A - New York University.